Welcome to
Sultan!
Introduction:
Sultan is a game of trading and politics set in a fanciful country
somewhere between East and West. The Sultan of this country is sadly not long
for this world, but he still maintains ultimate power. He is also heirless (possibly
hairless as well) and has not named a successor. Your goal is simple: To
earn enough of the Sultan's favor before he buys the farm that he will name you
the next Sultan. You also need to manage your personal financial empire, producing
resources and cold hard cash that you can use to influence the Sultan.
Resources: You control a sum of
money (the
coin of the realm is the Dinar) and a supply of the six resource types in the game
(Food, Wood, Iron,
Stone, Silver, and Rubies). You earn resources from your buildings, and you can spend
them in various
ways (see below).
Turns: You gain 2 turns per hour of real-world
time, for a total of 48 turns per day. You can spend
your turns collecting resources from your buildings (see below) or building new
buildings. You can only accumulate up to 96 unused turns,
so plan accordingly.
Object and Scoring: You have two goals. One is to
become one of the Sultan's trusted advisors. You can do this by holding offices in the Sultan's court and
by making extravagant gestures in his honor (see Titles and Extravagant Gestures sections
below). To become a trusted advisor, you need to acquire 7 levels of favor. Each
title you hold is worth one level per day that you hold it. Each Extravagant Gesture is worth 5 levels when you make it. Trust levels are shown as scimitars on the player ranking
list, and Trusted Advisors are indicated with a flower.
The second goal is to score points by pleasing the Sultan. There are three ways to do this - give him gifts
of goods, assume positions of power in the Sultan's court, and make extravagant gestures of obsequious
toadyism. During the game, you will amass various resources (Food, Wood, Iron, Stone, Silver, and Rubies)
and the currency of the realm (Dinars). All will be useful in garnering favor with the Sultan. The
following options are available on the Sultan's Court page:
- Gifts - You may give gifts to the Sultan to
increase your standing. Each gift you give will earn you a number of points determined by
(1) what type of gift you give and (2) how much you give. The Sultan is a busy man,
so you are limited to 3 total gifts per day. You may postpone your giving and store
up your gift opportunities, but you may only accumulate 6 unused gifts.
- Titles - You may try to convince the
Sultan to
award you positions of power in his court. To do this, you offer the Sultan a
bribe
inducement small token of your loyalty. The Sultan decides on who gets
what title
at the start of each day based on who has offered him the most for that title.
Different titles
require different types of offers (e.g. becoming the Minister of Construction
requires an offer of Wood,
while becoming the Treasurer of the Realm requires Silver). If, on a given day, no
player offers
more than the current titleholder offered to get the title, this player will retain
the title for the new day.
Every day a player holds a title, he or she is granted a sum of points depending
on the importance of the title.
If you make an offer for a title, but another player offers more, the other player
gets the title, and you lose your
offer - the Sultan is in the business of amassing wealth, not redistributing
it. If two players offer the same amount for a title, the player who made the earlier offer
will get the title.
- Land Auction - Similar to the titles above, there is also
a daily land auction. The Sultan will give out 3 new acres of land each day to the highest bidders (one acre each). This is the only way to
increase your number of buildings. Non-winning bids are retained by the Sultan as gifts, so beware.
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ON THE FLIGHTY TASTE OF DESPOTS: |
The Sultan generally grants you more
points for more valuable gifts, as follows:
| Good | Value of Minor Gift (50 units) | Value of Major Gift (500 units) |  |
| Food | 10 | 150 | | Wood | 20 | 300 | | Iron | 30 | 450 | | Stone | 30 | 450 | | Silver | 50 | 750 | | Rubies | 100 | 1500 |
However, if the Sultan receives a great many of the same kind of gift, he will become bored with that item, and
if he receives hardly any of one type, he will prize it more highly. Thus, the values for gifts can change.
They may be up to 30% higher or lower than the values above on any given day, based on what the Sultan received
on the previous two days. The most common gifts will have a reduced value, and the least common an increased value.
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- Extravagant Gestures - Gifts of regular
goods are fine, but sometimes you really want to make an impact, particularly when
the Sultanate is on the line. There are 15 different unique
deeds or gifts you may make to impress the Sultan. Each is expensive, and each is
worth a significant number of points. Each gesture is unique and may be made only
once per game - the Sultan prizes originality, not mimicry. The first player to
provide the necessary resources for the gesture is rewarded, and that deed is
unavailable for the rest of the game. Score values and costs are listed below and on
the Extravagant Gestures page.
| Conspicuous Gesture | Costs | Score |
|
| Alms for Twenty Dozen Paupers |
10000 Food 5000 Dinars
|
2500 |
| An Ancient Porcelain Vase from the Far East |
35000 Dinars
|
3500 |
| Twelve Hulking Eunuchs |
1000 Silver 25000 Dinars
|
3500 |
| A Pair of Life-Size Hunting Lions in Tooled Silver |
3000 Silver 5000 Dinars
|
3500 |
| Twenty Fine Bedouin Steeds |
8000 Food 500 Silver 500 Rubies 5000 Dinars
|
4000 |
| A Hundred Ornamental Scimitars |
1000 Iron 1000 Silver 1000 Rubies
|
4000 |
| Seven Fist-Sized Rubies |
2000 Rubies
|
4000 |
| Five Weeks of Glorious Feasting |
20000 Food 2000 Dinars
|
4500 |
| Gem-Encrusted Place Settings for Forty |
2000 Silver 1300 Rubies
|
5000 |
| A Colossal Arch over the Harbor |
1000 Wood 3000 Iron 3000 Stone 4000 Dinars
|
5000 |
| Enormous Intricate Clockworks |
2000 Wood 6000 Iron 4000 Dinars
|
5500 |
| A Massive Teak-Masted Dhow |
2000 Food 10000 Wood 1000 Iron 500 Silver
|
6000 |
| Four Grizzled War Elephants |
30000 Food 2000 Dinars
|
6500 |
| A Grand Mosque with Six Gilded Minarets |
3000 Wood 8000 Stone 100 Silver 100 Rubies 3000 Dinars
|
7500 |
| Hanging Gardens to Rival Those of Babylon |
8000 Wood 5000 Stone 10000 Dinars
|
8000 |
The Winner - The winner of the game (and the new Sultan) is the
Trusted Advisor with the highest score. If there are no Trusted Advisors, the winner is the player with the
highest overall score. If any player is a Trusted Advisor, then no player who is not a Trusted Advisor can
win, even if he or she has the highest game score.
Economics: In addition to currying
favor with the Sultan, you have your personal fortune to manage. You control a sum of
money (Dinars)
and a supply of the six resource types in the game (Food, Wood, Iron,
Stone, Silver, and Rubies). You can spend your resources on (1) gifts or offers to
the Sultan as described
above, or (2) constructing buildings. You may also try to sell or buy resources on
the open market.
- Buildings - You may use your
resources to construct buildings.
Each building has a different set of resource requirements to build, and each
building will produce a different
type of resource as the game progresses as indicated below. These options are
available on the
Builders' Guild page:
| Building |
Cost |
Income |
| Farms | 40 wood 10 iron 10 stone
| 10 Food | | Lumberyards | 50 iron 50 stone
| 5 Wood | | Iron Works | 50 wood 100 stone
| 3 Iron | | Quarries | 100 wood 100 iron
| 3 Stone | | Silver Mines | 100 wood 100 iron 100 stone
| 2 Silver | | Ruby Mines | 200 wood 200 iron 200 stone
| 1 Rubies | | Taverns | 100 food 30 wood 10 stone 10 silver
| 3 Dinars | | Bazaars | 50 food 50 wood 50 iron 50 stone 50 silver 10 rubies | 20 Dinars |
Each building will produce its allotment of resources once for every turn you
spend collecting them. Constructing a building takes one turn.
You start with 30 acres of land, and you may only construct one building per acre, so choose carefully what to build.
You may destroy buildings and build
different
ones if your needs change, but you receive none of the resources back when you
destroy a building. You may also bid once a day for more land from the
Sultan through the land auction. BUILDING
CLOSING:Your buildings will eventually use up the supplies you
have provided and close down. When this happens, you can either rebuild
the building or do something else with the land. Buildings last for about
250 turns of production. NOTE: If you pick
Collect Revenue Five Times, you will get the full five turns
of revenue for all your buildings, even if one of your buildings would
have closed down during the five turns. So, there is a slight advantage
to collecting five turns at once rather than just one turn - it could
preserve your building for a few extra turns.
- The Marketplace - You may find you
have more of a particular resource than you need,
or you may find you need more than you have. If so, visit the marketplace, where
you can list items for sale and buy items that others
have listed. In the marketplace, click on the resource names to change which
resource you are viewing.
- SELLING GOODS:
When you offer items up for sale, you specify a quantity and a price per item.
Your resources are deducted from your total and listed
on the market. Buyers can only buy whole lots - they cannot buy just part of
your listing. Sellers may not list more than
5 lots of a particular resource for sale at one time.
- REQUESTING GOODS:
You may also make an offer to buy any of the resources at a set price. You specify a quantity and a price per item. The total offer
amount is temporarily deducted from your supply of Dinars and listed in the requests section of the marketplace. If another player accepts
your offer, you will get the specified items and your dinars will be paid to that player. Sellers can only fulfill your entire request -
they cannot grant you just part of your request.
You may not request more than 5 lots of a particular resource at one time.
The market sales transactions are instantaneous and irrevocable, so be sure you can
spare what you are selling and can afford what you are buying.
If circumstances change or prices vary, you can recover your listed items or
your requests by clicking on your own listing. You are then free either use the
resources or dinars yourself or re-list them with a different price or quantity.
All of these options are available on the Marketplace page.
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THE CASE OF THE MEDDLING POTENTATE: |
 | The Sultan pays attention to the marketplace, and if a
sales listing is very attractive, he may step in and conduct the transaction himself. If the price offered for goods is very high, he may
sell the goods to the buyer himself; if it is very low, he may buy the goods himself. He may choose to act on any transaction, whether a sales
listing or a request for goods. If you are muscled out of a transaction by the Sultan, you retain your goods or dinars, and the
transaction is carried out between the Sultan and the other player. |
The Sultan's Untimely (or Timely?)
End: The Sultan only has a short time to live, as is shown at
the upper right corner of the game screen. When the Sultan dies, the game is over,
and the Trusted Adviser with the highest score wins (or the highest scorer, if there
are no Trusted Advisers). You can impact the Sultan's health, though, by either
buying him medicine (prolongs the game) or poisoning him (shortens the game).
Poison and medicine cost money, though. You can buy them on the Sultan's Court page. NOTE: Poison and medicine take
effect when the day changes (currently midnight Eastern U.S. Time). If the Sultan
receives more poison than medicine, he will lose an additional day of life; if he
receives more medicine than poison, he will be preserved for one day longer.
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